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	<title>Comments on: GDC 2008</title>
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	<description>Ryan Barrett&#039;s blog</description>
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		<title>By: ryan</title>
		<link>http://snarfed.org/gdc_2008#comment-487</link>
		<dc:creator>ryan</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
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		<description>&lt;p&gt;one of the more interesting &lt;a href=&quot;http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;STORY=/www/story/02-21-2008/0004760453&amp;EDATE=&quot; rel=&quot;nofollow&quot;&gt;announcements&lt;/a&gt; i &lt;i&gt;didn&#039;t&lt;/i&gt; catch at GDC was &lt;a href=&quot;http://www.insomniacgames.com/&quot; rel=&quot;nofollow&quot;&gt;Insomniac&lt;/a&gt;&#039;s &lt;a href=&quot;http://nocturnal.insomniacgames.com/&quot; rel=&quot;nofollow&quot;&gt;Nocturnal Initiative&lt;/a&gt;. basically, they&#039;re releasing a bunch of their internal libraries as open source. cool!&lt;br /&gt;
&lt;br /&gt;
traditional game developers have slow to embrace open source, especially when it comes to their own code. japanese game developers in particular were famously secretive with their &quot;trade secrets&quot; and technology in the past. they went go to great lengths to protect it from competitors. today, developers aren&#039;t nearly as protective, but they&#039;re still much more likely to offer their own technology as commercial middleware than to open source it.&lt;br /&gt;
&lt;br /&gt;
happily, it looks like that culture is changing now. indie game developers have been championing open source for a while, and now Insomniac is too!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>one of the more interesting <a href="http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;STORY=/www/story/02-21-2008/0004760453&amp;EDATE=" rel="nofollow">announcements</a> i <i>didn&#8217;t</i> catch at GDC was <a href="http://www.insomniacgames.com/" rel="nofollow">Insomniac</a>&#8216;s <a href="http://nocturnal.insomniacgames.com/" rel="nofollow">Nocturnal Initiative</a>. basically, they&#8217;re releasing a bunch of their internal libraries as open source. cool!<br />
<br />
traditional game developers have slow to embrace open source, especially when it comes to their own code. japanese game developers in particular were famously secretive with their &#8220;trade secrets&#8221; and technology in the past. they went go to great lengths to protect it from competitors. today, developers aren&#8217;t nearly as protective, but they&#8217;re still much more likely to offer their own technology as commercial middleware than to open source it.<br />
<br />
happily, it looks like that culture is changing now. indie game developers have been championing open source for a while, and now Insomniac is too!</p>
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