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<rdf:Description rdf:about="http://snarfed.org">
  <dc:title> snarfed.org  </dc:title>
  <dc:description> draw group stream of consciousness </dc:description>
  <dc:creator> Ryan Barrett &lt;snarfed at ryanb dot org&gt; </dc:creator>
  <dc:language> en </dc:language>
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  <dc:rights> Copyright 2002-2007 Ryan Barrett </dc:rights>
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<rdf:Description rdf:about="http://snarfed.org/space/2004-11-11">
  <dc:title> 2004-11-11 </dc:title>
  <dc:creator> Ryan Barrett &lt;snarfed at ryanb dot org&gt; </dc:creator>
  <dc:date> 2004-11-11T05:00:00Z </dc:date>
  <dc:language> en </dc:language>
  <dc:format> text/html </dc:format>
  <dc:rights> Copyright 2002-2007 Ryan Barrett </dc:rights>

  <content>
    <h3>Beyond Good &amp; Evil</h3>

<p><a href="http://beyondgoodevil.com/"><img src="/space/two.jpg" alt="two.jpg" title="" /></a><a href="http://beyondgoodevil.com/"><img src="/space/box.jpg" alt="box.jpg" title="" /></a><a href="http://beyondgoodevil.com/"><img src="/space/explosion.jpg" alt="explosion.jpg" title="" /></a></p>

<p><em>Update: Edge's
<a href="http://www.edge-online.co.uk/archives/2005/12/beyond_good_evi.php">retrospective</a>
on BG&amp;E is also definitely worth reading.</em></p>

<p>I just finished the game <a href="http://gamerankings.com/htmlpages2/561645.asp">Beyond Good &amp;
Evil</a>, and it was strikingly
good. After I'd had time to digest it, a few things stood out in my mind.</p>

<p>First, the story was <em>great</em>. It drew on contemporary themes like terrorism and
the media, and the characters were believable and well developed. Moreover, the
story had real, compelling emotional content, which I hadn't seen in a game
before. It was well directed, all the way down to the voice acting and
cinematography, and the overall experience was surprisingly powerful.</p>

<p>Second, the world was incredibly vibrant. The cities were full of people, the
streets and canals buzzed with traffic, and the ocean was teeming with life. I
would often see schools of fish and flocks of seagulls while I was sailing, and
once a whale breached right next to my boat.</p>

<p>Furthermore, as I progressed through the game, I had a visible impact on the
world around me. I'd see news reports, buildings being constructed, and even
protests as a result of things I'd done. This added a lot to the suspension of
disbelief.</p>

<p>It also helped that the game was just plain fun to play. It was mainly an
adventure game, but combined action, strategy, RPG, and even stealth and
collecting elements in a very natural, effortless way. The story switched
between them as needed, and they never felt bolted on.</p>

<p>Anyway, you should <a href="http://beyondgoodevil.com/">check it out</a>. There's a <a href="ftp://ftp.ubisoft.fr/demos/bge/English_Official_Demo_BGE_WIN.zip">PC
demo</a>, and
it's also available for PS2, Xbox, and Gamecube, so you have no excuse not to.
:P</p>

<p>See also:</p>

<ul>
<li><a href="/space/Beyond Good &amp; Evil soundtrack">Beyond Good &amp; Evil soundtrack</a></li>
<li><a href="/space/2005-08-04">The Longest Journey review</a></li>
</ul>

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<rdf:Description rdf:about="#1100322413.0">
  <dc:source> http://snarfed.org/ </dc:source>
  <dc:title> 2004-11-11-1 </dc:title>
  <dc:creator> maulik </dc:creator>
  <dc:date> cmt_pubDate </dc:date>
  <dc:format> text/html </dc:format>

  <content>
    
damn you and infernal (<i class="italic">succulent</i>) distractions!

  </content>
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</rdf:li>

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