I’m back from GDC. As always, it was inspiring, thought provoking, and lots of fun. I wrote up my thoughts the last few years, and I’ve written them up this year too.
I’ve been to Game Developers Conference for seven years now. It’s always inspiring, thought provoking, and lots of fun. I’ve written up my thoughts on the last few years, and I’m back to do it again this year. As always, sites like Gamasutra, GameSpot, and Next Generation have comprehensive coverage. What’s more, the full proceedings […]
I’ll be up in San Francisco at Game Developers Conference next Tuesday through Friday. I’ve gone every year for a long time, and it’s always a lot of fun. Drop me a line if you’ll be there too!
This was my sixth year at GDC, and as always, it’s a lot of fun to take a break for a bit and immerse myself in an entirely different world. Like the last two years, I’ve written up my thoughts on GDC 2007. Enjoy!
I’m back from my sixth year at GDC! I wrote up my last two trips, and the protests weren’t quite loud enough, so I’m doing it again this year. Don’t worry; the protestors might manage to kidnap me outright this year, so you won’t have to put up with me ever again. As always, sites […]
I’ll be at GDC, Game Developers Conference, next week. I can’t wait! This will be my sixth year, and I’ve written up the last two, so I’ll probably write up this one as well. If you’ll be there, drop me a line!
This was my fifth year at GDC, and as always, it’s a lot of fun to take a break for a bit and immerse myself in an entirely different world. It’s also a little overwhelming, so I had to take a few days to let the sleep deprivation and brain overload wear off before I […]
This was my fifth year at GDC, and as always, it’s a lot of fun to take a break for a bit and immerse myself in an entirely different world. It’s also a little overwhelming, so I had to take a few days to let the sleep deprivation and hangover(s) wear off before I could […]
I just got back from GDC, and now that I’m finally caught up on sleep debt, I’ve posted some pictures and written up some of the highlights. Contents: Overview My favorites Tim Sweeney: Unreal 3 Peter Molyneux: The Room Emily Dickinson Will Wright: Spore J Allard: Xenon (ie XBox 360) Experimental Gameplay Workshop Awards: IGF […]
Mitch Lasky‘s talk from GDC this year, Is Publishing Dead, is great. Blunt, funny, smart, and most of all, thoughtful in a way that conference talks rarely achieve. I’ve thought a fair amount about how digital distribution and cheap tools will affect publishers and media of all forms, and Lasky nails the question at its […]