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GDC 2008

I’ve been to Game Developers Conference for seven years now. It’s always inspiring, thought provoking, and lots of fun. I’ve written up my thoughts on the last few years, and I’m back to do it again this year. As always, sites like Gamasutra, GameSpot, and Next Generation have comprehensive coverage. What’s more, the full proceedings […]
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GDC 2007

I’m back from my sixth year at GDC! I wrote up my last two trips, and the protests weren’t quite loud enough, so I’m doing it again this year. Don’t worry; the protestors might manage to kidnap me outright this year, so you won’t have to put up with me ever again. As always, sites […]
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GDC 2006 notes

This was my fifth year at GDC, and as always, it’s a lot of fun to take a break for a bit and immerse myself in an entirely different world. It’s also a little overwhelming, so I had to take a few days to let the sleep deprivation and brain overload wear off before I […]
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GDC 2006

This was my fifth year at GDC, and as always, it’s a lot of fun to take a break for a bit and immerse myself in an entirely different world. It’s also a little overwhelming, so I had to take a few days to let the sleep deprivation and hangover(s) wear off before I could […]
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GDC 2005

I just got back from GDC, and now that I’m finally caught up on sleep debt, I’ve posted some pictures and written up some of the highlights. Contents: Overview My favorites Tim Sweeney: Unreal 3 Peter Molyneux: The Room Emily Dickinson Will Wright: Spore J Allard: Xenon (ie XBox 360) Experimental Gameplay Workshop Awards: IGF […]
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Mitch Lasky: Is Publishing Dead?

Mitch Lasky‘s talk from GDC this year, Is Publishing Dead, is great. Blunt, funny, smart, and most of all, thoughtful in a way that conference talks rarely achieve. I’ve thought a fair amount about how digital distribution and cheap tools will affect publishers and media of all forms, and Lasky nails the question at its […]
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