Brid.gy, one of my side projects, backfeeds comments on social networks to web pages linked in the posts. It only supported WordPress when I launched it a couple years ago, but I’ve been making some changes, and it now sends webmentions instead, which are supported in lots of servers. I also added Instagram, made a bunch of smaller improvements, and updated the look and feel. Check out this example of backfed comments, then feel free to try it out yourself!
The update was inspired by the IndieWeb community, who have been doing all sorts of great work around making personal web sites a viable alternative to social network profiles. Thanks all!
I follow the game industry pretty closely. It’s a hobby, of sorts. I read and listen to lots of criticism and industry analysis, but for a long time, Edge was the only outlet I read regularly, cover to cover.
That changed two years ago when Ben Kuchera started the Penny Arcade Report. He took a thoughtful, opinionated approach, covering major stories only when he had something to say, diving deep into wonderful rabbit holes that other outlets would pass on. His stream-of-consciousness Far Cry 3 travelogue is one of the best pieces of game writing I’ve ever read, bar none. Read it.
Ben assembled a great team and PAR quickly joined Edge as my second games journalism staple. Sadly, after two years of top notch work, they announced yesterday that they’re closing shop. The Penny Arcade guys feel like they’ve spread themselves too thin, so they’re trying to consolidate and refocus on their core projects. Tragically, PAR is one of the casualties.
Ever since we launched App Engine, its logo was always one of our favorite things. It took us a while to settle on the final candidate, a cheerful, cartoony winged jet engine, and we had our fair share of false starts. We started by banged our heads against variations on an engine block, of all things, which never quite came together.
Google announced a new set of logos for their entire cloud platform today, including App Engine. They knew people loved the old logo and would miss it, so they included a nice memorial in the announcement with lots of great pictures and stories. They also made shout-outs to Brett and Rafe, who led the charge to work with marketing and graphic design and find a logo we all truly loved, instead of one we just tolerated.
Great post, great memories. Sharkon is dead, long live sharkon!
We’re live! I’ve been working on our Android app pretty much full time for the last few months, and we’ve finally pushed our baby out into the world. We had a preview available when we launched, but it was very incomplete. Among other things, you could read documents, but you couldn’t edit them. No longer!
It took a lot of hard work to get all the subtleties of rich text editing working well on Android, not to mention full offline support and merging changes seamlessly across multiple devices and people. It’s definitely not perfect yet, but we’re excited. It has full feature parity with our iOS app, and it will only get better.
I’ve spent my career working on infrastructure, so building an end user product was a very new challenge. It had its ups and downs, and Android gave us plenty of head scratchers – far beyond my initial Android experience a couple years ago – but overall, it’s been a great experience. Wish us luck, and if you have an Android phone or tablet, please try it out and let us know what you think!