Standards or diversity? Monoculture or fragmentation?

Diversity is good. New ideas, healthy competition, consumer choice, freedom to innovate, improved security…these are all good. So goes the common refrain.

Standards are good too. Interoperability, level playing field, common goals, low barrier to entry, preventing market fragmentation…these are all good. So goes the common refrain.

One definition of insanity is holding contradictory beliefs without acknowledging the contradiction. Unfortunately, I don’t think we can blame the crazies here. Both of these ideas are too widely accepted. Which one is right?

Or is this a false dichotomy? Is it more like free market capitalism and government regulation, both possible at the same time, both valuable and complementary?

That may work for economics, but it’s not so clear for software, as shown by troubled platform standards like OpenGL and POSIX. I’ve mentioned this to a few friends in the industry, and they’ve generally seen it as a choice between evils, not complementary ideas or mutually exclusive virtues. They were evenly split on the final choice, too, so no help there.

Of course, in practice things are rarely black and white. As the classic joke goes, “Standards are great, there are so many to choose from!” Similarly, most monocultures aren’t actually that homogenous. Right now there are three distinct versions of Windows with significant market share, and that’s before you take into account different service packs, patches, and versions of IE.

Diversity isn’t much better at staying diverse. Evolution and free markets may support diversity, but they strongly favor winners. Mature industries often end up with only three major players with 50%, 35%, and 15% market share each. What’s more, forces such as globalization, network effects, and selection for uniformity can result in a single player dominating heavily. (It’s not even clear that diversity helps security, but that’s a tangent.)

Anyway, enough muddying the water. Can we have the benefits of both standards and diversity? If not, which should we prefer? I don’t know the answer, but I’m definitely curious.


4 thoughts on “Standards or diversity? Monoculture or fragmentation?

  1. rob fahey’s open and shut article over at gamesindustry.biz also echoes this strongly. almost all of it resonated with me, including the benefits of curation and closed platforms to end users.

    the one bone i’d pick is that he underestimates the benefits of openness, even to end users. customization is definitely one, but the main benefits trickle down from developers, who generally prefer open platforms, for obvious reasons touched on in the article and its comments. at a high level, happy developers deliver quality, quantity, and diversity of applications, which is very, very good for users.

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