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i suspect in practice it was for data level parallelism, ie two 32 bit or four 16 bit operations at once. kind of an early form of SIMD or GPU shaders. hell, the Dreamcast and PS2 advertised themselves as 128 bit, even though technically iirc that was just their graphics chips.

In reply to https://twitter.com/kylewmahan/status/1123419215090683904.

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Spending my mental energy parsing the content out of someone’s compulsive irony or sarcasm is a decidedly worse use of time than moving on to the words of someone who can express themselves without it. Defend your time. Life’s too short, and there are more & better options.

Likes https://twitter.com/graydon_pub/status/1121609376916066304.

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Don’t worry about 3rd party app stores for now. I’d recommend you don’t enable developer mode or allow 3rd party installs for a month or so while you get used to the ecosystem. Stock Android offers so much customization and interesting apps I doubt you’ll need it.

Likes https://twitter.com/iandees/status/1123358394285355010.

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@schnarfed thanks for heads-ups! tantek.com/updates.atom fixed, raised item count so subscribers can catch-up. Cause: PHP 5.3 to 7.2.13 update. Stricter default function params handling. Updated @cassisjs repo accordingly, deployed live. tantek.com/t50F3

Likes https://twitter.com/t/status/1123084251002429440.

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20 years ago today, having only seen a brief trailer but convinced it was going be a big deal, I took my team working on the #Tasmanengine for @Microsoft #IE5Mac to the opening day of #TheMatrix at AMC Mercado 20. @sfalken @jimmyg #Matrix #1999_090 – Tantek

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